Hi everyone, by what I’ve seen in the documentation, the only control we have on the rendered edges is over edgesColor and edgesWidth.
Is there any I can use the mesh.edgesRenderer with a custom LinesMesh object to achieve this?
Hi everyone, by what I’ve seen in the documentation, the only control we have on the rendered edges is over edgesColor and edgesWidth.
Is there any I can use the mesh.edgesRenderer with a custom LinesMesh object to achieve this?
You could reuse the data generated by the edge renderer and use it to create greased lines for example.
See:
This looks interesting! Will check it out, thanks Evgeni!