I have a scene in which I am loading obj files from a /meshes folder and their materials are linked to textures inside a /textures folder. I want to share this scene so I export it using the Inspector and Export to Babylon button (GLB does not work btw) but when I import this scene into the Editor none of the textures appear.
I tried adding the textures manually to the project using the Texture Viewer tab but that does not refresh the link either. In the Editor’s inspector on the material I can see it has 2 texture names in the dropdown. The original one “./textures/blah.jpg” and the other being “blah.jpg” which is what I just imported.
Is there a way to link the textures correctly in the editor automatically?
For ref: Babylon version 4.0.3