Efficient way to render large number of text labels

Hi,
You wouldn’t happen to have an example for your needs?
Labels should be attached to meshes (and should you interact with them?)
There’s recently been a number of topics around this subject in the forum. Choices are basically around using a dynamicTexture, cloning GUI for mesh or using a shader. I think you can exclude the meshwritter (my opinion).

Here a few links that might be of interest to you:

To get better advise, I would really recom you give some more information (or create a small PG).
Meanwhile, have a great day :sunglasses:

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