Embedding 2D Cartography on Virtual Screens in a 3D Scene

Hello everyone,

I wanted to share a simple method to embed 2D cartography into a virtual screen within a 3D scene. This approach allows you to split the screen into multiple cells (like a video wall) and use a virtual touch surface to interact with the map, enabling movement and interaction on any mesh by leveraging UVs.

Check out the simplest demo here: Hanging Monitor Demo

Feel free to try it out and share your thoughts!

8 Likes

Very nice :ok_hand: when you get far away the texture is a bit noisy but if you stay near the screen then no problem ^^

1 Like

you’re right, just some standards properties to tune.

                        const textureOptions = {
                            ...SPACEXR.WebMapTexture.Options4K(),
                            invertY: false,
                            generateMipMaps: true,
                            samplingMode: BABYLON.Texture.TRILINEAR_SAMPLINGMODE,
                        };
1 Like

Rock solid!! love it!