How to generate a map data model by pasting the entire map instead of each model with the same texture, similar to the following effect

How to generate a map data model by pasting the entire map instead of each model with the same texture, similar to the following effect
please everyone for your comments.
After I merged the model into one and applied the texture, I still couldn’t achieve the desired effect. Please give me your good feedback. Thank you, Babylon
https://playground.babylonjs.com/#1ECMA9#3


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The texture is as follows

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You can try to generate uv coordinates based on the x/z vertex positions of the mesh:

You may have to rotate the texture to make it fit better (use the inspector, click on Textures then your texture and change the “W angle”).

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