Enable KHR settings (transmission) in runtime

You can’t manually do what the transmission extension does because it’s currently not possible to access the transmission helper class from a user code, see these posts for context:

There is a bounty for obtaining a texture of the opaque objects in the scene:

Once this texture has been obtained, simply use it as a refraction texture to simulate transmission.

Someone tried to make a PR out of it, but it didn’t work out: