Hi folks,
I was trying to load a gltf file into Babylon 4.2.0. That gltf file is using the KHR_materials_transmission extension.
Issue: In the render, the transparent part was loaded completely as an opaque material, losing the “see through” look at all. When I inspected the scene, I found the transmissionTexture.png texture originally came with the gltf couldn’t be able to be plugged to the PBR material properly. And when I tried to load the exact same gltf in 5.0.0-beta.7, the issue is gone, all materials are rendered accurately.
Question: Just wondering, is there a way we can have the gltf loaded correctly in 4.2.0 without upgrading the engine version? Or any other solutions to this issue.
Thank you very much!
Oscar