I was trying to load a
gltf file into Babylon
gltf file is using the
Issue: In the render, the transparent part was loaded completely as an opaque material, losing the “see through” look at all. When I inspected the scene, I found the
transmissionTexture.png texture originally came with the
gltf couldn’t be able to be plugged to the PBR material properly. And when I tried to load the exact same
5.0.0-beta.7, the issue is gone, all materials are rendered accurately.
Question: Just wondering, is there a way we can have the
gltf loaded correctly in
4.2.0 without upgrading the engine version? Or any other solutions to this issue.
Thank you very much!