Why does bbl load 3D model using PBRMaterial? Can i change it to StandardMaterial on loading procress?
PBRMaterial is GLTF standard. If you use .babylon format it will be StandardMaterial (haven’t used .babylon format in a while, hopefully this didn’t change). Or you can load gltf, and create StandardMaterial manually and assign it to the loaded model.
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GLTF file is more commonly used for 3D user, especially the supports by modeling softwares . I do not use .babylon format at present. But pbr has a higher performance cost, my projects always have numbers of mesh, it make scene can not get better optimization.