Click on the sphere. My animation sheet only has 4 numbers. According to the doc, We are only going to use the first 10 cells of the spritesheets and so startSpriteCellID is 0 and endSpriteCellID is 9
In the pg: if I set
vfx.startSpriteCellID= 0;
vfx.endSpriteCellID= 3;
The animation only runs to 3. If I set vfx.endSpriteCellID= 4;, it works correctly. Is this wai or did I make a mistake? I know its just 1 frame, but for long lifetime particle systems, it does matter.
I did the sprite map stuff not the sprite sheet/particle system stuff I don’t think. Its been so long maybe I did do this but I don’t have any memory of it. Who did the Particle System stuff? I think this is a part of that.