Hi. babyloners!
Probably i faced up with small bug:
engine = new Engine(canvas, true, {powerPreference:'low-power'});
console.log(engine.getCreationOptions().powerPreference); // 'hight-performance'
or it works somehow else?
Hi. babyloners!
Probably i faced up with small bug:
engine = new Engine(canvas, true, {powerPreference:'low-power'});
console.log(engine.getCreationOptions().powerPreference); // 'hight-performance'
or it works somehow else?
To set powerPreference you need to also set “doNotHandleContextLost” to true (in the engine creation options). otherwise it is overwritten.
Thank you for fast answer! Got it )