Engine's antialias option has no effect

Thank you @mawa. I conducted some tests, and it appears that the default sample value being 1 can explain this issue. If the sample value is not increased to a number larger than one, there is no difference compared to turning off antialiasing.

I was trying to determine the performance gap between Babylon.js Gaussian Splatting and PlayCanvas (this thread). By asking this question, I was doubting if there was some sort of antialiasing that I had not turned off, causing a drag on performance.

Problem solved now. Thank you!

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