Engine's antialias option has no effect

Thank you @sebavan, I created three PGs here

PG1 - Render without pipeline
PG2 - Render with a DefaultRenderingPipeline, HDR disabled
PG3 - Render with a DefaultRenderingPipeline, HDR enabled

The framerates on PC are 30, 30, 32 respectively, while on my Mac they are 20, 20, 60. I can understand that using half float framebuffer can be more performant than a unsigned_int one. But this gap is quite huge.

Do you know how can I achieve this performance without using a pipeline or RTT?


BTW, the framerates on PC are using numInstances = 250000, while the framerates on Mac are using the default numInstances = 10000. Because I cannot find a proper value to show performance issue on both platform.

I am just trying to compare inside each platform.