Is there an equivalent of the canvas arc() webGL call in Babylon?
Arc() draws a 3 point spline that passes through (and uses radius of) a given midpoint and uses the angle of the endpoints to limit the segment length size. Which is, exactly what I need a spline to do right now.
This is different than what I can achieve via a quadratic Bezier curve3 object Babylon has.
Does this already exist in the engine somewhere or has anyone already built a function that does this?