I loaded a model with a size of about 40M and reported such an error. What should I do?
My version is:
“babylonjs”: “^4.2.2”,
“babylonjs-loaders”: “^4.2.2”,
“babylonjs-materials”: “^4.2.2”,
I don’t know how to reproduce using the online editor, I imported FBX through Blender and exported GLTF, when exported GLTF I compressed it and a new error occurred. Render normally if not compressed.
Can you put the asset through the glTF-Validator and see what it says? Or send the file that isn’t working?
Yes, but I can display it when the compression level is changed to 4 or less, but the color has changed. Due to the requirements of the model company, I can’t share it
Could you maybe share a similar model with the same problem?
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