Export the boolean generated new mesh to a glb file, load the glb file into the scene, and then boolean the error

Exporting the mesh to a glb file with this function.

Load this glb file into the scene, and again the boolean operation gives an error
The reason is that the FromMesh function uvs in csg.js is null.
I wonder if it’s because the vertices aren’t exported?

Boolean operations on glb files exported via GLTF2Export.GLBAsync cause errors.

This will be fixed by: