Exporting character animation - Maya to Babylon (gltf)

@Drigax Here’s the .maya file with a blend shape attatched… for testing purposes

CLICK ME

I included the blendshapes in the export to .gltf
note: I originally had several blendshapes but the MAya Babylon export plugin showed errors stating it only accepts one blend shape.

Now I have a mo-cap file running the animation… exports fine to .gltf and is visible in the Babylon viewer but not loading to my web site. " error loading the model " which is strange as itsthe same model , same pbr textures… just adding a baked animation.