Hello, and I have been using the EXT_meshopt_compression extension via gltfpack to create compressed glb files. These files load without error into the playground, but the extension is not enabled by default in the gltf loader. I would like to load the extension (using LoadExtensionAsync), but have not been able to locate it within node.
Is this an issue of the extension silently falling back to another loader in the playground? Or how can I import and load the extension in Babylon 4.2?
Thanks for any help you might lend,