So I have been trying to extrude a mesh along a path as can be seen in this playground example:
However if you open up the console you can see that although it follows the path, by the end the box has rotated a very slight amount. For example in the path array the first vertex of the last segment is at location
but both x and y should be 25, so as you can see there is a very slight rotation but enough so that if I try to line up extruded meshes end to end such as I am doing, a very obvious gap appears between the meshes. I filed this under the bug section since it seems like incorrect extrusion but if there is a setting I am missing or a way to set it so this small rotation does not happen please let me know.