"Feedback loop formed between Framebuffer and active Texture."

What does this mean?
[.WebGL-000001541E5BFBE0] GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.

On a scene I have it just dumps that a bunch of times. Does not really seem to effect much, but is still odd.

You are trying to render to a texture using a shader relying on the same texture which creates trouble.

Im not using any custom shaders in the scene. I am using the customMaterial but not binding any buffers anywhere.

This sounds really strange. Could you repro in the playground ?

maaaayyyybe… um, damn it might be hard to… uhhhhhhh.

how against signing a quick NDA are you? Then I could just send you the scene as just a simple webpage.

Its not really gonna be conducive for me to take the time to make a PG right now given my workload.

If you cant I get it, but then this flag might have to wait for a couple week or two here.

I can not do that or it requires lots of approval from where I work :slight_smile:

And your scene will be a lot too much to troubleshoot. Isolating the issue is the way to go but this error come for sure from the issue above.

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