GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture

When I use a RenderTargetTexture I get this error which I don’t know how to fix.

[.WebGL-00006910057DB800] GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.

The problem is on line 28.
How to fix errors ?

Thanks for your help

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I found the solution. Here is the PG if it can be useful to someone

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