Fluid Simulation with Collision

Hello all,

I’m using the water fluid simulation through particle system, i want the water to collide with the funnel and then go down to the flask, i wanted to ask is it possible to be done through the havok physics engine ? or is there a lot of calculations to be made and if u can help me with this please, ill add the PG link below:


I tried using havok physics engine but it didn’t work i dont know if particles aren’t supported in it or i did it in a wrong way


You could try to simulate the particle flow with Havok and render them with the fluid renderer. However, Havok is not a fluid simulator, so it will simulate according to the rules of the mechanic. You could still get interesting results. See this PG for eg:

It uses Physx, but it would be the same with Havok.