No matter the fog type, it’s always thicker over default gltf assets materials (which are PBR Materials). If I dispose all PBR Materials and create StandardMaterials instead, the fog looks the same. However I’d prefer staying with PBR Materials on all assets.
Is there something I could do about that fog on TerrainMaterial/MixMaterial? So that the fog over PBR Materials and TerrainMaterial/MixMaterial looks the same?