Hello guys,
I have created a new PBRMaterial like this…
let mat = new PBRMaterial('new',this._scene);
mat.albedoTexture = diffuse;
mat.useLightmapAsShadowmap = true;
mat.lightmapTexture = lightmap;
mat.unlit = true;
for(let i = 0 ; i < meshes.length ; i++)
{
let mesh =result.meshes[i];
mesh.material = mat;
}
I get the following error when I run the game…
BJS - [09:44:52]: Error: FRAGMENT SHADER ERROR: 0:449: ‘lightmapColor’ : undeclared identifier
ERROR: 0:449: ‘rgb’ : field selection requires structure, vector, or interface block on left hand side
Am I doing something wrong?