Hey guys… i got a weird shader error all of the sudden when there is EITHER No light at all (Using just baked lighting from lightmapTexture) or if the light.lightmapMode === 0 (DEFAULT)… it gets a shader error: lightmapColor is undeclared indentifier
Its so hard to RE-CREATE my EXACT scene in the playground. That will take sooo long to do… that is a project in itself.
I was hoping WHOEVER has been working on the shader code lately might have some insight as to why using material.lightmapTexture and you dont have a light with its light.lightmapMode === SPECULAR or SHADOW is now causes a shader error.
I dont know if its just my projects or what… Because how could NO ONE ELSE notice that using lightmapTextures with DEFAULT lightmapMode is causing shader errors