Hello,
Would it be possible to replace the sandbox’s default ArcRotateCamera with a UniversalCamera, or at least add the ability to swap between both behaviours?
I’m working on a 3D model of a building. Our inforgraphist spends most of his time working with materials and texturing, but struggles with inspecting his work inside the 3D model because of the limitations put on the default camera, most notably the lack of free zooming and 360° movement.
Adding a free camera would greatly improve our workflow, as the only solution we could find was importing the mesh into a fresh project, which requires more transfers between us and a big waste of time.