Freezeactivemeshes is a time-consuming operation. Can there be a callback function?

Freezeactivemeshes is a time-consuming operation. Can there be a callback function?

Sure, makes sense to have to have a callback, especially since it’s executed async.

That’s my solution suggestion - Freeze active meshes optionsl success/error callbacks by RaananW · Pull Request #9044 · BabylonJS/Babylon.js · GitHub

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