Hi my name is Jpg! I am a musician, 3d modeler, artist and programmer who has been working on multiplayer games for a couple years now. I haven’t finished my games yet… but I have decided to showcase a multiplayer game engine that I am working on, that uses Babylon.JS and the networking layer & frameworks I made for my games.
The concept is people can create snippets of Babylon code to make a game. The snippets can be attached to entities in the scene (kind of like Godot). Then each person in the room can work on different parts of the game in isolated scenes.
Some features…
- Adding game entities in real time:
- AI code editor:
- HUD uses CSS and HTML, along with signals
- Exporting the game as a web bundle or as a desktop app with webview.
- Ability to use Effekseer for VFX (Effekseer - Particle Effect Creation tool)
I was also playing around with a potential 3D editor made in Babylon.
Spent an afternoon building this as a proof of concept (after trying PicoCAD):
I love making 3D models, but Blender is too complicated, it took me weeks to learn how to do something that should honestly be as easy as MSPaint… At the moment I’m torn between doing a low-poly 3d modeler or a metaball 3D modeler.
As for a release date… I would love to work on these projects full-time, but for now I just work on them on the side, so I can’t give an ETA.
Just felt like sharing!