Hi,
When using scene.useRightHandedSystem the Gaussian splat meshes seems to have it’s depth (or alpha) sorting wrong.
PG right handed (wrong display): https://playground.babylonjs.com/#45KYTJ#144
PG without right handed (display ok): https://playground.babylonjs.com/#45KYTJ#145
9.13.0 with scene.useRightHandedSystem=true
9.13.0 with scene.useRightHandedSystem=false
8.56.0 with scene.useRightHandedSystem=true (same PG as before):


