@Cedric I’m working on this for my day job so I’m free all day to discuss and work with you if you have a method of live chat.
I tried to repro with viewport, without success.
It’ll be difficult to fix it with a simple repro as I don’t have a VR device.
I have a device, would you like to send me something I can debug with or send me a potential fix to test?
without a repro and a debugging session, I have no clue what to change.
Can we start by at least disabling the roll rotation of the splats in VR mode?
do you think you can try to do a repro or investigate the issue @RaananW ?
Will take me some time, as I am not 100% familiar with the GS code. I’ll assign it to me.
Cedric is working on a better solution, but just to check, can you use this playground and see if it solves the issue?
Seems to work! Hard to tell with a splat that is that dense but I’m pretty sure everything is working correctly.
@RaananW What did you change? I don’t see anything in that script that looks like it would do anything different.
Might not be the only problem. Or the solution is something else. I think the quality issue is also linked to this viewport problem.
Current VR quality:
With local hack:
@RaananW the local hack looks correct - here’s the sample player, they match up.
I’ve updated Raanan’s PR with a fix for rendering quality. Can you please test it @Elevons and let me know if the quality is better without any regression?
Still building, need to wait a few minutes for the snapshot to update
Yep. Should be working now
@RaananW looks much much worse
I’m not sure what you’re changing - the previous version looked fine in the headset. If you revert I can send a picture.
@Cedric - seems like the extra code lowered quality
I’ve pushed another change. Let me know how it goes before I revert if not better
@Cedric same problem