Gaussian splatting looks bad on custom viewports

Hello everyone!

I am using a custom viewport for my camera and I noticed gaussian splattings did not look the same.

Here is a PG:

I get a fuzzier result with smaller viewport as you can see below (left is small viewport and right is default viewport)

Any idea what is going on?

cc @Cedric

1 Like

@Evgeni_Popov found a fix: Is there any way to shrink(narrow) the camera view? - #12 by Evgeni_Popov

The viewport change is fine as long as the projection matrix also changes.

Here is the fixed PG: