Gaussian Splatting October update

New Gaussian Splatting features have landed in core and can be used today!

Orthographics camera https://playground.babylonjs.com/?inspectorv2=true#CID4NN#352

Shadows https://playground.babylonjs.com/?inspectorv2=true#OE54M5#15

SOG https://playground.babylonjs.com/?inspectorv2=true#QA2662#12

Plus fixes and small improvements!

As usual, let me know if you’ve found some bug, missed documentation, errors, … Also, please post your best GS experiments!

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So cool to see the progress! Are there plans for future gaussian splatting features? (Maybe LoD as I saw recently a playcanvas demo to scale splats beyond what’s currently possible?)

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I keep a GitHub issue open to keep track of features : Gaussian Splatting Updates · Issue #16671 · BabylonJS/Babylon.js · GitHub

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Yes, it can be used for image compression. And its quality seems very good.

My man is on fire!!!

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Kneel for the king :crown:

So hyped to try these, especially SOG!