Hello,
I am currently experimenting with material plugins attached to Gaussian Splatting materials. However, uniforms do not seem to be injected correctly.
The engine does not use uniform buffers and the uniform declaration does not appear in the compiled shader source code.
I created a small playground to demonstrate the issue.
If you comment line 128 and uncomment line 130, it enables the plugin version that attempts to use uniforms.
I reckon material plugins for Gaussian Splatting materials were added only recently. Are there any resources or documentation about this that I may have missed?