Hey @Cedric our Gaussian Splatting master!
I recently faced a problem: when animating position, rotation or whatever transform property of a gaussian splatting mesh before the scene is rendered then it disappears: https://playground.babylonjs.com/#OE54M5#24
On line 37, if you replace onBeforeRenderObservable by onAfterRenderObservable the mesh is drawn as expected.
Or is it by design due to the usage of the worker to compute splat stuff?
I posted here in bugs section because I found no entry in the doc for this.
Thanks a lot for your help ![]()
Edit: found something else. calling setEnabled(false); on a GaussianSplattingPartProxyMesh has no effect. Is it planned to be supported?