Hey,
For the performance purpose, I would like to determine the scene content based on the client machine that the application running on. So for that I would like to get/detect the machine dedicated GPU memory size prior loading the scene and hide/show some of the features.
How can I implement this idea?
Thanks
I do not think you can (it is blocked by browser to avoid security / privacy issues)
@Deltakosh thanks for your fast reply.
Any suggestion, how I can handle this logic hiding or showing features based on client machine capacity. In my scene there are features that needs higher memory. So I m thinking to disable them, when client tries to access the application with a lower memory devices.
@br-matt @labris Thanks for the info.