scene.getEngine().hasMajorPerformanceCaveat resource

Hey guys,

Somebody already used the scene.getEngine().hasMajorPerformanceCaveat feature?

As I understand, it kind of evaluates if the device is good for WebGL use. Is that right?


Yes it is a way to see if you are running on the GPU basically and if the GPU is not a piece of trash :smiley:

Not all browsers support it unfortunately

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Thanks @Deltakosh

Sorry @Deltakosh ,

I forgot to ask what browsers support it or how I can evaluate in CanIUse.


I would simply recommend to test the presence of the property and have a fallback in your code if this is not here (all webgl2 browsers will support it)

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