Get y position of the ground from given x and z [circle lines]

getHeightAtCoordinates only works for GroundMesh, so I guess a ray is the best workaround here if you don’t want to use a GroundMesh.

Your PG does not work in 5.0, double-click does not work… Maybe it’s related to this problem as it’s related to inputs and utility layer being used in gizmos, so adding @PolygonalSun.