in this example we have a .GLB that contains 4 animation groups:
flight_path_1 flight_path_2 flight_path_3 idle
by default always the last one in the group is the animation that is executed, I have stopped this action.
How can I execute one of the groups specifically? for example: flight_path_1
all the examples on this topic refer to the use of skeletons.
I would really appreciate any help.