I’m not sure if this is a bug or if there is something I am not understanding about glowLayers.
In this playground, the color or alpha of a glowLayer is changing when the visibility of a separate mesh (the sphere in this case) is toggled on and off (by mouseover the ground mesh).
Interestingly, when I use setTimeout to change the visibility of the glowLayer, it all works fine. Uncomment the setTimeout function to see for yourself.
Thanks in advance for any help.