GLTF - Custom Image Mime Types

@MackeyK24

There is another similar thread on this topic: Support Other Textures in GLTFLoader.

The official way to support Basis Universal in glTF is to use KTX2. See here: https://github.com/KhronosGroup/glTF/pull/1612

I am already working on the implementations for Babylon, but they will take some time to finish as there are issues with the KTX2 libraries at the moment.

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