YO @bghgary … Hay bro, i was wondering whats the state of KTX2 for GLTF.
I have the Babylon Toolkit generating KTX2 files during the export. But making the ktx was easy because there was C# bindings for the native tools to create the ktx2 files… But i still cant see how to use them in our gltf… Do we actually name all the textures .ktx or .ktx2 and thats the only texture image file (instead of a png)… Or do we make both the .png and .ktx version ???
Is there any example of using ktx2 in gltf yet ???
I made the KTX2 images a few months ago… Has the ktx2 spec changes (so my libs for generating the ktx files are still good… i hope)
Note: I am using the Khronos Texture Tools: toktx
to generate the ktx2 files from png files
Any in fo would be awesome … thanks man