Yo @bghgary … Hey bro… I am trying to use custom image types .basis for my textures inside my gltf. I am making a an extension to support the .basis file offically so it wont show errors in GLTF Validation.
But… In babylon… aside from GLTF Validation warnings it still should be able to load .basis files…
But the Babylon.GLTFLoader is throwing an error when not using .png or .jpg images types…
I can tell where there error is being thrown… Is it because of the the value of image.mimeType that is being passed in _loadTextureAsync…
How can i let my custom GLTF image type of .basis work with BABYLON.GLTF.Parsing ???