Hi,
when exporting from babylon to GLTF/GLB,
i’m losing PBRMaterial.environmentintensity,
Is it not support by the format or is the exporter missing the feature?
( @Drigax )
It’s a property not supported by the gLTF format.
@Evgeni_Popov thanks!
I’m notising a ton of other properties not exported, reflectionColor, reflectivityColor, etc…
Do you know of any extensive API / property docs for GLTF simular to babylonjs api docs?
I’m only finding pages and pages of in-depth explainations,
all i want is to see properties, sub-properties, expected values etc
GLTF 2.0 Specification - glTF/specification/2.0 at master · KhronosGroup/glTF · GitHub
@labris
Doesn’t quite fit the description of being an extensive list / property documentation
baseColor
metallic
roughness
& Additional Maps, Normal / Occlusion / Emissive
that’s nearly all it says ^^
You do have all the properties in the Reference section: glTF/specification/2.0 at master · KhronosGroup/glTF · GitHub
oh you’re right!
sorry, i never saw that. Odd structuring for me
Cheers