I’m starting with blender 2.8 and I wonder what the best workflow will be between blender + substance painter + babylon
in terms of pbr textures, skeleton animations, load time in browser, export format .glb vs .babylon, etc any ideas?
In Subtance you have already the gltf export, so it’s surely the more comfortable format to use between all software you’re talking about.
- about skeletons I don’t know
- glb vs gltf: in production & team work, I think gltf is best ('cause textures are on separated files), I notice that gltf + textures allow parallel downloading, but glb allow kind of direct sent to the GPU (if I well understood)
- .glb vs .babylon I don’t know
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GLB is a packaged version of glTF + bin + textures. On the web, downloading a single GLB will probably be slower since the download cannot be parallelized. They both allow vertex buffers to be sent directly to the GPU without modification for the most part.