Share your Blender 2.8x > Substance Painter > Babylon.js PBR workflow?

For anyone who uses Blender 2.8x & Substance Painter, what workflow do you use to get to Babylon.js PBR? I’ve found the following but as the tools are evolving quickly I’m not sure what workflow is most optimal or current:

I export from Blender to FBX, import this one into Painter, then export as gltf


and finally use gltf workflow inside Blender.