glTF import/export to/from 3dsmax

We are developing a gltf import/export plugin for 3dsmax.
If you are interested, please evaluate the link in the Project Explorer on the khronos gltf site (glTF Overview - The Khronos Group Inc).
Thanks,

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Here’s the direct link, since it is a bit difficult to find in the Project Explorer

Welcome to the community!

Please could you explain why you’re creating this?

Will it be open source?

How does it compare to Autodesk’s new glb exporter?

This product is not an open source project.
Since glTF is a “TransformFormat”, we provide a set of importers and exporters to maintain the representation before and after input/output as much as possible.
(Of course, each of these can also be used independently.)
It also flexibly responds to any extensions to gktf that are ratified.
(Many extensions are supported, including the recently ratified K
TX-animation_pointer.)
This product is available for max2020 and later.

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