GLTF model loading incorrectly on 4.0.3 release build

The gltf model is loading with black or dark colored meshes when swapping the material or the mesh has just loaded. This wasnt the case for the same model in the before the 4.0.0 release.

Hi and welcome! Can you create a playground to show us what you are seeing?

I will try recreating it in the playground.But did anything change fundamentally in the way the gltf model is being loaded because this issue did not exist in even the release candidate version or the beta builds?
Also how can i load an external model in the playground?

Hey I solved the issue. the darkening of the mesh was because of freezing the material.