I have a problem with loading a gltf file.
If I upload it to https://sandbox.babylonjs.com/ I see both albedo and ao textures.
But when I load the same file into my project. I do not see ao texture. I tried various types of loading BABYLON.SceneLoader.Load, BABYLON.SceneLoader.Append, BABYLON.AssetsManager. In the debug console, I see that the mesh connected by a material that has two albedo and ambient textures.
Can someone tell me where to look?