GLTF Skeletons And Transform Nodes

This is what used to happen, but it has problems that you reported. :slight_smile:

glTF skins are modeled from Unity which gets the bone transforms, etc. from nodes in the hierarchy. As seen in the issue you posted (HTML5 Game Devs Forum - HTML5GameDevs.com), if the runtime doesn’t match exactly with what is expected from glTF, unexpected things might happen.

When the glTF issue Sharing skeletons between two skinned mesh · Issue #1285 · KhronosGroup/glTF · GitHub gets fixed in future versions, this will be much less of an issue, but I can’t think of a good way to fix this with glTF 2.0 and Babylon.