I’m trying to optimize my babylon scenes using GPU particles, but If I use the same blend mode as I had with standard particles (BLENDMODE_MULTIPLYADD), then my particles look terrible with the transparent portion being ignored. If I use BLENDMODE_STANDARD the particles come out looking too dark. Is there a way to have the same look when I’m using both GPU particles and non-GPU particles?
Here’s a playground with my settings and using my particle texture.
Ahh…ok… looks like I’ll have to find an alternative. I tried using the default ONEONE blend mode which works fine in the playground but not in my actual scene for some reason. I think my scene clear color
scene.clearColor = new BABYLON.Color3(0.1058, 0.792, 0.894);
is preventing any particle color from showing through and all the particles appear white. I’ll keep playing with combinations. Worst case scenario, I don’t use GPU particles.