I m facing GPU spikes issue on my project. I tried to apply freezeActiveMeshes & freezeMaterials() at scene level and also mesh.freezeWorldMatrix and mesh.material.freeze() at each mesh level. In general, I tried to apply the suggestion mentioned under Optimizing your scene (Optimizing Your Scene | Babylon.js Documentation) but I couldn’t see any change on my GPU consumption. Here is a screenshot if it helps to give any suggestion that I should do.
This is on my machine but on the testers machine it gets worse range between 85 - 98%.
Thank you in advance